That should reduce the shadowing, but when those skirt faces are visible in the gaps between tiles, they will have a very different color from the others, so it still won’t be 100% artifact free. When Generate Smooth Normals is disabled, vertices are duplicated as necessary so that every face is rendered with a normal that actually represents the direction that face… err… faces. But because the tiles include skirts at the edges in order to hide gaps between tiles, and because these skirt faces aren’t distinguishable from normal geometry, we end up averaging in a normal that is perpendicular to the “real” geometry and we get these dark lines on the edges. When Generate Smooth Normals is enabled, per-vertex normals are computed in the normal fashion by a weighted average of the normal at each face that is connected to that vertex. The Google tileset doesn’t include normals, so Cesium for Unreal generates them. But in general it’s not fixable, short of turning unlit mode back on. I think turning off “Generate Smooth Normals” may help. Fixed a debug assertion `!IsGarbageCollecting()` that could occur within `ACesiumCreditSystem` when flying to different sublevels. Fixed a shader compilation error introduced in v1.27.0 that prevented projects from opening in Unreal Engine 5.1 and 5.2. Added ability to set CesiumGeoreference Scale via Blueprints. Any code that refers to `FlyToGranularityDegrees` should be removed or changed to `FlyToGranularityDegrees_DEPRECATED` to still compile. Flight interpolation is now computed per-frame, so this property is no longer needed. Deprecated the `FlyToGranularityDegrees` property for `AGlobeAwareDefaultPawn`. Because these were transformations between two right-handed coordinate systems, they are not of much use with Unreal's left-handed coordinate system. Removed the `GetGeoreferencedToEllipsoidCenteredTransform` and `GetEllipsoidCenteredToGeoreferencedTransform` methods from `GeoTransforms`. The option was added in v1.24.0: CesiumGS/cesium-unreal/blob/ue5-main/CHANGES.md#v1240- # Change Log
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